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September 27th, 2008

Not a Return to Blogging

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However, there is a new project brewing at www.edromia.com.

January 2nd, 2008

out with the old

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In many ways, 2007 was not a banner year for me. I don't think I hit a single one of my resolutions... didn't finish any of my writing projects, didn't start working out, gained weight... and yet I'm not really bothered by it. I'm content. It's done, it's over, let's start in on the next one.

After the many fits and false starts of last year, I've decided I'm going to retire from blogging again for a while. No special reason, it's just not very fulfilling to me anymore and I'd rather divert my writing energy towards other things. This LJ account will disappear soon, and I'm planning to remodel www.edromia.com to focus more on gaming content, specifically stuff I'm doing for my own group. I'll probably be back someday, if/when I discover some new and more interesting way to have a web presence.

So take care, have a good one, and pressure your local media entertainment/news conglomerate to agree to favorable terms with the SWG so that Lost doesn't get canceled. See ya.

December 14th, 2007

state of the Anchorhead

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Well, it's halfway through December already, so I guess I owe people an explanation about Anchorhead.

Over the last year I've been working hard with David Cornelson on the flagship game for his new IF publishing company. This has involved not only writing upwards of 50,000 words of prose, but also hammering out the production model and design philosophy behind the game establishing standards of communication between myself and the programmer(s), etc. Right now the game is in beta, and there's still a lot of work to be done. It's been fun and instructive, but it's also been very time-consuming, and at the end of the day I haven't had much energy left to devote to my own projects. Thus, Anchorhead has unfortunately languished.

However, there is also the development of Inform 7 to consider: it also is still in beta, and over the last year several new builds have been released that have radically changed the design system in new and exciting ways, particularly with regards to programming NPC behavior. I'm actually somewhat relieved that I didn't put a whole lot of work into Anchorhead before these new builds came out. The more powerful Inform gets, the more awesome I'm able to make Anchorhead, and part of me doesn't want to start until Inform reaches its peak.

I am still working on Textfyre projects (I'm contracted for three games, and have just finished preliminary design on the second), so that means Anchorhead will have to wait a bit longer. However, now that the groundwork of the first Textfyre game has been set, the rest of the work should go much easier. I'm hoping to work on some smaller projects of my own next year, and participate more in Inform's development and bug-fixing process.

In the meantime, Anchorhead: Special Edition is not dead; It merely waits dreaming, biding Its time until a glorious resurrection when the stars and the earth might once more be ready for It, and all the earth shall flame with a holocaust of ecstasy and freedom.

December 10th, 2007

10-second movie review

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Duck Season: Jim Jarmusch does Beavis and Butthead. In Spanish.

Self-Titled Debut

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Hmm. Go to Wikipedia and click Random Article. That's your band's name.

Click Random Article again; that's your band's debut album.

Click Random Article 15 more times; that's the track titles on your band's debut album.

So here's the track list from Client Politics, the debut album from my band, Catapaecilma.

1. List of Asteroids 12601–12700
2. Red Sea Riviera
3. Bystrc
4. Royston Tan
5. Ecotivity
6. Asthma (Disambiguation)
7. Evil Angels
8. Trochetiopsis Melanoxylon
9. Conflict Resolution Network, Australia
10. Yao's Principle
11. Grease Pencil
12. Cecil Harmsworth King
13. W. Adams
14. Harrisburg, Houston, Texas
15. Who Killed My Daughter?

December 4th, 2007

more strange thongs

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There is no easy way to explain this.

November 30th, 2007

say aaagghh

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Two cavities filled, plus something called "deep gum cleaning" where the dentist takes something very much like a sonic screwdriver and jams it so far into the roots of my teeth that I can feel the vibrations in my pelvis.

Not my favorite way to spend two and a half hours, but at least the worst of it's over. I still have to go back for another round with the sonic screwdriver on Tuesday. I promise to floss more from now on.

November 26th, 2007

coming back again

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To ease the shock of post-Thanksgiving work week re-entry, I present to you my final game idea, a setting/campaign I'm dreaming up for Changeling: the Lost. This was the first banner I photoshopped, the inspiration for all the rest.

The Wheel

November 19th, 2007

There's always part of me that longs for some good old, classic, wandering adventure-style fantasy gaming. I've been on an Arabian Nights kick lately, so that's been coloring all of my fantasy ideas. Something with a bit of a harder edge, maybe: Arabian Nights by way of Scorpion King. I couldn't come up with a clever title for this one, so I decided to name it after the thing characters are mostly likely to try to kill people with:

Scimitar 

blimey

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Didn't get cast.

Based on a number of things I have heard from different sources, and also mainly to salve my bruised ego, I choose to believe that I have dodged yet another bullet, and that my biggest stage-related accomplishment this year will be to not get sucked into some shitty production that I then spend most of my time wishing I was out of..

Still, crap.

I did sense a red flag waving when the director announced that there would be no British accents in the production. His reasons?

1) "They aren't necessary." Which is bizarre, because it really begs the question of when British accents would be necessary. Arcadia is one of the most quintessentially British plays since Henry V.

2) "The audience would have a hard time understanding it." Which is also ludicrous. We aren't talking about cockney or rural Scotland or Mel Gibson in Road Warriors here. We're talking standard, classic BBC-style British. We're talking like Patrick Stewart British. Does anyone really have difficulty understanding Patrick Stewart? If you can't make yourself understood talking like Patrick Stewart, you probably need major jaw surgery.

So whatever. Part of me is morbidly curious to know how jokes about Etonians, "landskip" gardeners, and the habits of Oxford dons turn out when pronounced in a suburban Maryland accent, but another part of me realizes that I have a lot of very important flossing to catch up on, so I'll probably give the show a miss when it comes around.
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